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Old Feb 02, 2009, 10:39 PM // 22:39   #41
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I wouldn't even really be expecting an update this weekend, if the CNY decorations weren't still up.

That said, I still don't, really. My guess is that it'll be on the 12th, but I suppose we'll see!
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Old Feb 03, 2009, 01:52 AM // 01:52   #42
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Well one thing I hope they add to the Feb update is add a collector in ALL areas
or change a collector to also be a Merchant.
It just breaks my heart leaving rubbish and litter on the ground it spoils
the countryside and lands it also could damage the environment.
Or just give us the extra storage bags this febuary to cart or stuffs out and leave the environment
clean and the way it was meant to be minus a few of the inhabitants of cause. :P
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Old Feb 03, 2009, 01:53 AM // 01:53   #43
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I want to see PS buffed up to 100dmg, 2 cd and 10 second cripple

Not really, just don't nerf shadowform anymore...I still want to see yellow numbers every once in a while I decide to farm on my sin...
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Old Feb 03, 2009, 01:58 AM // 01:58   #44
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Let's just hope there useful
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Old Feb 03, 2009, 02:01 AM // 02:01   #45
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i want to see
CoP nerfed
SF Nerfed for good
More Storage
Account Wide HoM
And a chest refresh, across all the campigains
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Old Feb 03, 2009, 03:05 AM // 03:05   #46
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I think they should add a new mini campaign, you know, something to spice up the game. New tonics/items/weapons just don't do it for me.

Another SF would be great

....please?

And I know something like this wouldn't happen until summer-ish.
I expect them to add the RP for this month on the second Thursday, but I wouldn't mind them on the 5th >.>
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Old Feb 03, 2009, 03:41 AM // 03:41   #47
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I want Izzy to "accidentally" screw up making a Cry of Pain nerf and cause it to do over 9000 damage

Oh, and to re-enable stealing monster skills with [simple thievery]

Last edited by Lishy; Feb 03, 2009 at 03:43 AM // 03:43..
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Old Feb 03, 2009, 04:35 AM // 04:35   #48
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Im praying for a [cry of pain] nerf that way we can start hearing some real crying on these message boards.
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Old Feb 03, 2009, 04:59 AM // 04:59   #49
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...

You people are crazy.

April is the next major build *g*
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Old Feb 03, 2009, 05:20 AM // 05:20   #50
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Quote:
Originally Posted by The Arching Healer View Post
a skill to remove wepon spells from the target
New content, wait till april.
If weapon spells can be remove then players will want a skill to remove wards and wells and umbrella for meteor showers and something to remove aoe effects without players having to get out of the spot :P

stop whining
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Old Feb 03, 2009, 05:30 AM // 05:30   #51
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It's going to be the typical update: zaishen keys, map rotations, new tonic, skill 'balance', and maybe a couple of bug fixes/miscellaneous updates.

Oh, and rawr/zero/whatever other guilds are going to be punished.



Quote:
Originally Posted by pumpkin pie View Post
If weapon spells can be remove then players will want a skill to remove wards and wells and umbrella for meteor showers and something to remove aoe effects without players having to get out of the spot :P

stop whining
I'm sorry, but can you please point out the whining in the post you quoted? It seems that I've missed it.
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Old Feb 03, 2009, 06:36 AM // 06:36   #52
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I know we're not suppose to post screens from "that forum" but I have it on good word this is the next update...

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Old Feb 03, 2009, 06:45 AM // 06:45   #53
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What I expect/kinda want"


*New AT Rotations
*New Tonic
*Predictions Rewards
*Some way to prevent draws in ATs/GvGs
*Hero reconfiguration (hopefully just remove them from HA and be done with it)
*rawr/zero "punishment"

Assassin:

Mark of Insecurity: Scale the effect: 6%...90% shortened duration of enchants/stances.

Necro:

Lingering Curse: decrease health debenefits from 33% to 25% (MAYBE add one extra pip of degen...MAYBE)

Rend Enchantments: 10e 1sec 25r (and/or make it a hex that removes one enchant every 4 seconds for 3...15 seconds)

Monk:

Amity: 5e 1sec 20r For 1...18 seconds, target foe and nearby foes cannot be affected by weapon spells. (Insert end clause here)

*Fix rare crash bug
*Treasure chest restart
*etc.....
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Old Feb 03, 2009, 07:30 AM // 07:30   #54
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you people complaining about heroes in HA/GVG do realise that if they actually do remove the use of heroes (which they wont) then the amount of people playing ha/gvg will drop a shitload, right? PvP has a small enough player-base, why decrease it even more?
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Old Feb 03, 2009, 08:05 AM // 08:05   #55
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-new tonic
-Prediction rewards
-rawr/zero "punishment"
-AT rotaions
-Fixed rare crash bug

-nerf
-nerf
-nerf
-nerf
-overpower
-nerf

-random bug fixed
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Old Feb 03, 2009, 10:23 AM // 10:23   #56
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Quote:
Originally Posted by Arkantos View Post
I'm sorry, but can you please point out the whining in the post you quoted? It seems that I've missed it.
The quotes in bold dear Arkantos, wanting a skill to remove weapon spells seem to me is a very big whine IMHO. sorry, i should have quote the OP. :P

Last edited by pumpkin pie; Feb 03, 2009 at 10:27 AM // 10:27..
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Old Feb 03, 2009, 10:36 AM // 10:36   #57
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tbh i dont think te player base would decrease. i talk to many ppl and this is the situation:

it is not the wep spells that are apain but it is that a hero is using them... do you know that they put a wep spell on even before you spike? they calculate through the specific use of skills and the warriors' targets. something like that

removing heroes from ha would benefit everyone, or at least the people who can actually play again. im a balanced player. i refuse to play PSway. and many people think the same way but then succumb to the fact that f a good team plays psway[not cos of ps but cos of the hero] they will never move out of the halls. you yourself said that top 400 guilds use heroes. so here is my question to you all:

would it make you comfortable to lose to a team even though you have good positioning, good tactics, good healing and perfect spiking just because norgu used a wow or a woh and automatically removed the 110-150 gmd of the war from the spikes?

and secondly YES weapon spells do win games. a kill on a spike can shatter a team. do you have any idea what a wow on the prot could do if the rest are ressing the healer... the pd cant get all the resses. Just yesterday i was in a team and that damned wep of shadow won them the game.. it is not about positioning anymore or pure skill because even r6 can overwhelm a r9 balanced due to the massive ammount of defence PSway has and the incredible ammount of pressure the team can dump on the opponents.

balanced simply cant handle the pressure and its a shame because gw was a game which i was proud to say relied on pure skill and not that of alternative means. its a damn shame. [btw this is making my point not QQing]
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Old Feb 03, 2009, 08:59 PM // 20:59   #58
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Quote:
Originally Posted by Gwmaster View Post
the update is fairly easy to guess.

February 6
-----------

*Updated the Zaishen Chest drops to replace the Ugly Tonic with a new tonic for the month of February. More information on Zaishen Rewards can be found here*link*.

*Updated Automated Tournament map rotations.

Skill Updates
------------
*buff
*buff
*buff
*nerf
*Added a new overpowered proffession to the game
*buff

*Fixed rare crashes

Xunlai Tournament Agents now offer prizes for the January tournament go waste those Zkeys!
Now that sounds more like something Izzy would do :P
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Old Feb 03, 2009, 11:08 PM // 23:08   #59
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Quote:
Originally Posted by Vale Todo View Post
Did you ever lose a game where you actually though " if only I had a weapon spell removing skill my guild would had won "?
Yes... but no one really cares
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Old Feb 03, 2009, 11:14 PM // 23:14   #60
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Quote:
Originally Posted by arienrhode View Post
I know we're not suppose to post screens from "that forum" but I have it on good word this is the next update...

At first, i really thought you gonna post something from **that** forum, but then i opened, and had a really great laugh, thx

But srsly, any member of **that** forum has nothing to say about upcoming skill 'balance'?
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